This is the accompanying blog post for the presentation on NieR: Automata that I did all the way back in September in Session 066 at the EAA conference in Barcelona. The paper was meant as a kind of thought experiment- is it possible to conduct an archaeological desk-based assessment of a video game? The assessment I ended up doing of NieR was incredibly rudimentrary but … Continue reading 2B, or not to be: recording the Reliquary System in NieR: Automata
Screenshot from Anna Anthropy’s Queers In Love At The End of The World Introduction Better late than never, as they say! This is the very long-overdue companion blog post to my presentation ‘Archaeogaming as Queergaming’ which I presented in Session 16 ‘Play, Process, and Procedure: An Experiential Digital Archaeology’ at the Computer Applications and Quantitative Methods in Archaeology Conference (CAA) on March 22nd 2018. This … Continue reading Archaeogaming as Queergaming
In July, a black granite sarcophagus was found in Alexandria, Egypt. The inevitable social media circus of meme humour speculating about the contents of the ‘mysterious’ sarcophagus erupted, and this reached a crescendo once it was opened. Continue reading Won’t someone think of the skeletons?
This is the companion blog post to my presentation ‘Archaeogaming Is a Political Matter,’ part of the second Public Archaeology Twitter Conference. My warmest thanks go to Lorna Richardson and James Dixon for organising the conference. I had a fantastic time taking part. My thanks also to everyone who asked questions and joined in with a discussion about how we define archaeogaming, and who should … Continue reading Archaeogaming Is a Political Matter
On Friday the 27th of October the second season of Stranger Things was released on Netflix. Set almost a year after the events of the last season in 1983, it follows inhabitants in the fictional town of Hawkins dealing with both the aftermath of previous supernatural threats as well as new ones. After marathoning through all nine episodes I felt like writing a quick blog … Continue reading Stranger Things Have Happened
On Saturday the 2nd of September 2017, I presented my paper on Dark Tourism and The Town of Light at the EAA conference in Maastricht as part of the Session number 275: ‘In Play. Archaeology in Videogames as a Metadisciplinary Approach.’ I would like to thank Lennart Linde, Meghan Dennis, Aris Politopoulos, Angus Mol, Csilla Ariese-Vandemeulebroucke and Krijn Boom for organising a fantastic session. Hanna Pageau, … Continue reading Dark Tourism in The Town of Light: Dark Heritage, Player Agency and Phenomenological Experience
It’s midnight and the room is humid. My thoughts are muddled, suddenly coalescing and then scattering like a flock of pigeons. I need to find a reprieve from the endless carousel of thoughts, because it feels like my head is…spinning. Reaching for my phone is a nervous tic, so inevitably I find myself swiping the lock screen and mindlessly scrolling through apps. This time, though, … Continue reading Fidget Spinners as Immaterial Culture