Archaeogaming, Fieldwork

2B, or not to be: recording the Reliquary System in NieR: Automata

This is the accompanying blog post for the presentation on NieR: Automata that I did all the way back in September in Session 066 at the EAA conference in Barcelona.  The paper was meant as a kind of thought experiment- is it possible to conduct an archaeological desk-based assessment of a video game? The assessment… Continue reading 2B, or not to be: recording the Reliquary System in NieR: Automata

Archaeogaming, Queergaming

Archaeogaming as Queergaming

Screenshot from Anna Anthropy's Queers In Love At The End of The World Introduction Better late than never, as they say! This is the very long-overdue companion blog post to my presentation ‘Archaeogaming as Queergaming’ which I presented in Session 16 ‘Play, Process, and Procedure: An Experiential Digital Archaeology’ at the Computer Applications and Quantitative… Continue reading Archaeogaming as Queergaming

Archaeogaming

Archaeogaming Is a Political Matter

This is the companion blog post to my presentation 'Archaeogaming Is a Political Matter,' part of the second Public Archaeology Twitter Conference.  My warmest thanks go to Lorna Richardson and James Dixon for organising the conference.  I had a fantastic time taking part. My thanks also to everyone who asked questions and joined in with… Continue reading Archaeogaming Is a Political Matter

Archaeogaming, dark tourism

Dark Tourism in The Town of Light: Dark Heritage, Player Agency and Phenomenological Experience

On Saturday the 2nd of September 2017, I presented my paper on Dark Tourism and The Town of Light at the EAA conference in Maastricht as part of the Session number 275: 'In Play. Archaeology in Videogames as a Metadisciplinary Approach.' I would like to thank Lennart Linde, Meghan Dennis, Aris Politopoulos, Angus Mol, Csilla Ariese-Vandemeulebroucke… Continue reading Dark Tourism in The Town of Light: Dark Heritage, Player Agency and Phenomenological Experience

Archaeogaming, Archaeology

Fidget Spinners as Immaterial Culture

It’s midnight and the room is humid. My thoughts are muddled, suddenly coalescing and then scattering like a flock of pigeons. I need to find a reprieve from the endless carousel of thoughts, because it feels like my head is…spinning. Reaching for my phone is a nervous tic, so inevitably I find myself swiping the… Continue reading Fidget Spinners as Immaterial Culture

Archaeogaming

#PATC An Island Archaeology of The Legend of Zelda: The Wind Waker

This is the companion blog post to my presentation for the Public Archaeology Twitter Conference, as part of the archaeology and media theme. Abstract Bibliography Screenshots, images and gifs All screenshots, images and gifs were captured/created by the author Video game case study Nintendo EAD. (2002).The Legend of Zelda: The Wind Waker. [Videogame]. Kyoto: Nintendo… Continue reading #PATC An Island Archaeology of The Legend of Zelda: The Wind Waker

Archaeogaming, Uncategorized

Barriers to entry in archaeogaming

I started to write this piece last August when No Man’s Sky was first released-the only reason I had access to the game was because my partner had happened to buy it and I could borrow his laptop on the weekends. It occurred to me that the cost of videogames is a significant barrier to… Continue reading Barriers to entry in archaeogaming

Archaeogaming, Archaeology, Worldbuilding

World-building in archaeology: from the ‘Yard’ or the ‘Heavens’

Henry VIII. Augustus. Napoléon Bonaparte. What do these three individuals have in common? They are synonymous with certain periods of history in Western Europe. They are also all white male rulers. Such historical figures are frequently used as touchstones when attempting to construct an impression of the past, and there are several good reasons for… Continue reading World-building in archaeology: from the ‘Yard’ or the ‘Heavens’