2B, or not to be: recording the Reliquary System in NieR: Automata

This is the accompanying blog post for the presentation on NieR: Automata that I did all the way back in September in Session 066 at the EAA conference in Barcelona.  The paper was meant as a kind of thought experiment- is it possible to conduct an archaeological desk-based assessment of a video game? The assessment I ended up doing of NieR was incredibly rudimentrary but … Continue reading 2B, or not to be: recording the Reliquary System in NieR: Automata

The embodied experience of the archaeologist

It’s 5:30am. You stumble out of bed, almost trip over your work boots in the dark and stagger to the bathroom. The ‘clean’ t-shirt you slip on was washed by hand and your work trousers have a few mysterious marks on them you hope no one will notice. Before leaving for a day of fieldwork, you obsessively check your bag for all the essentials: large … Continue reading The embodied experience of the archaeologist