Dark Tourism in The Town of Light: Dark Heritage, Player Agency and Phenomenological Experience

On Saturday the 2nd of September 2017, I presented my paper on Dark Tourism and The Town of Light at the EAA conference in Maastricht as part of the Session number 275: ‘In Play. Archaeology in Videogames as a Metadisciplinary Approach.’ I would like to thank Lennart Linde, Meghan Dennis, Aris Politopoulos, Angus Mol, Csilla Ariese-Vandemeulebroucke and Krijn Boom for organising a fantastic session.  Hanna Pageau, … Continue reading Dark Tourism in The Town of Light: Dark Heritage, Player Agency and Phenomenological Experience

Fidget Spinners as Immaterial Culture

It’s midnight and the room is humid. My thoughts are muddled, suddenly coalescing and then scattering like a flock of pigeons. I need to find a reprieve from the endless carousel of thoughts, because it feels like my head is…spinning. Reaching for my phone is a nervous tic, so inevitably I find myself swiping the lock screen and mindlessly scrolling through apps. This time, though, … Continue reading Fidget Spinners as Immaterial Culture

An Archaeology of Fidget Spinners

Ah, fidget spinners, the ubiquitous and dividing product of our times. I don’t know when I first became aware of their existence, but I am very aware of that existence now. You’ve probably seen them; if not being played with by idle hands then in one of the many articles bemoaning their questionable mental health benefits. Anecdotal proof of their ubiquity comes from the fact … Continue reading An Archaeology of Fidget Spinners

#PATC An Island Archaeology of The Legend of Zelda: The Wind Waker

This is the companion blog post to my presentation for the Public Archaeology Twitter Conference, as part of the archaeology and media theme. Abstract Bibliography Screenshots, images and gifs All screenshots, images and gifs were captured/created by the author Video game case study Nintendo EAD. (2002).The Legend of Zelda: The Wind Waker. [Videogame]. Kyoto: Nintendo Articles and books Barrowclough, D.A (2010) Expanding the Horizons of … Continue reading #PATC An Island Archaeology of The Legend of Zelda: The Wind Waker

Barriers to entry in archaeogaming

I started to write this piece last August when No Man’s Sky was first released-the only reason I had access to the game was because my partner had happened to buy it and I could borrow his laptop on the weekends. It occurred to me that the cost of videogames is a significant barrier to entry in the field of archaeogaming. Then, I chickened out. … Continue reading Barriers to entry in archaeogaming

The Archaeologist: a ‘citizen of nowhere’

Theresa May, British Prime Minister, AKA Margaret Thatcher 2.0, recently gave a ‘lesson’ on the definition of citizenship at the Tory Party Conference. According to May:   “[I]f you believe you’re a citizen of the world you’re a citizen of nowhere. You don’t understand what the very word ‘citizenship’ means.”   For many of us, global citizenship is something that we cherish. I’m sure this … Continue reading The Archaeologist: a ‘citizen of nowhere’

The embodied experience of the archaeologist

It’s 5:30am. You stumble out of bed, almost trip over your work boots in the dark and stagger to the bathroom. The ‘clean’ t-shirt you slip on was washed by hand and your work trousers have a few mysterious marks on them you hope no one will notice. Before leaving for a day of fieldwork, you obsessively check your bag for all the essentials: large … Continue reading The embodied experience of the archaeologist