A while ago I tweeted about doing my own variant of NaNoWriMo, in which I would try to work on a Twine game and blog about it every day in the month of November. I have failed to do this on two accounts; firstly I've only just started, and secondly, I'm not even (currently) making… Continue reading Twine for something different?
This is the accompanying blog post for the presentation on NieR: Automata that I did all the way back in September in Session 066 at the EAA conference in Barcelona. The paper was meant as a kind of thought experiment- is it possible to conduct an archaeological desk-based assessment of a video game? The assessment… Continue reading 2B, or not to be: recording the Reliquary System in NieR: Automata
Screenshot from Anna Anthropy's Queers In Love At The End of The World Introduction Better late than never, as they say! This is the very long-overdue companion blog post to my presentation ‘Archaeogaming as Queergaming’ which I presented in Session 16 ‘Play, Process, and Procedure: An Experiential Digital Archaeology’ at the Computer Applications and Quantitative… Continue reading Archaeogaming as Queergaming
In July, a black granite sarcophagus was found in Alexandria, Egypt. The inevitable social media circus of meme humour speculating about the contents of the ‘mysterious’ sarcophagus erupted, and this reached a crescendo once it was opened.
On Friday the 27th of October the second season of Stranger Things was released on Netflix. Set almost a year after the events of the last season in 1983, it follows inhabitants in the fictional town of Hawkins dealing with both the aftermath of previous supernatural threats as well as new ones. After marathoning through… Continue reading Stranger Things Have Happened
It’s midnight and the room is humid. My thoughts are muddled, suddenly coalescing and then scattering like a flock of pigeons. I need to find a reprieve from the endless carousel of thoughts, because it feels like my head is…spinning. Reaching for my phone is a nervous tic, so inevitably I find myself swiping the… Continue reading Fidget Spinners as Immaterial Culture
Ah, fidget spinners, the ubiquitous and dividing product of our times. I don't know when I first became aware of their existence, but I am very aware of that existence now. You've probably seen them; if not being played with by idle hands then in one of the many articles bemoaning their questionable mental health… Continue reading An Archaeology of Fidget Spinners
This is the companion blog post to my presentation for the Public Archaeology Twitter Conference, as part of the archaeology and media theme. Abstract Bibliography Screenshots, images and gifs All screenshots, images and gifs were captured/created by the author Video game case study Nintendo EAD. (2002).The Legend of Zelda: The Wind Waker. [Videogame]. Kyoto: Nintendo… Continue reading #PATC An Island Archaeology of The Legend of Zelda: The Wind Waker
I started to write this piece last August when No Man’s Sky was first released-the only reason I had access to the game was because my partner had happened to buy it and I could borrow his laptop on the weekends. It occurred to me that the cost of videogames is a significant barrier to… Continue reading Barriers to entry in archaeogaming
Theresa May, British Prime Minister, AKA Margaret Thatcher 2.0, recently gave a ‘lesson’ on the definition of citizenship at the Tory Party Conference. According to May: “[I]f you believe you’re a citizen of the world you’re a citizen of nowhere. You don’t understand what the very word ‘citizenship’ means.” For many of us,… Continue reading The Archaeologist: a ‘citizen of nowhere’