This is the accompanying blog post for the presentation on NieR: Automata that I did all the way back in September in Session 066 at the EAA conference in Barcelona. The paper was meant as a kind of thought experiment- is it possible to conduct an archaeological desk-based assessment of a video game? The assessment I ended up doing of NieR was incredibly rudimentrary but … Continue reading 2B, or not to be: recording the Reliquary System in NieR: Automata
Screenshot from Anna Anthropy’s Queers In Love At The End of The World Introduction Better late than never, as they say! This is the very long-overdue companion blog post to my presentation ‘Archaeogaming as Queergaming’ which I presented in Session 16 ‘Play, Process, and Procedure: An Experiential Digital Archaeology’ at the Computer Applications and Quantitative Methods in Archaeology Conference (CAA) on March 22nd 2018. This … Continue reading Archaeogaming as Queergaming
In July, a black granite sarcophagus was found in Alexandria, Egypt. The inevitable social media circus of meme humour speculating about the contents of the ‘mysterious’ sarcophagus erupted, and this reached a crescendo once it was opened. Continue reading Won’t someone think of the skeletons?
On Friday the 27th of October the second season of Stranger Things was released on Netflix. Set almost a year after the events of the last season in 1983, it follows inhabitants in the fictional town of Hawkins dealing with both the aftermath of previous supernatural threats as well as new ones. After marathoning through all nine episodes I felt like writing a quick blog … Continue reading Stranger Things Have Happened
It’s midnight and the room is humid. My thoughts are muddled, suddenly coalescing and then scattering like a flock of pigeons. I need to find a reprieve from the endless carousel of thoughts, because it feels like my head is…spinning. Reaching for my phone is a nervous tic, so inevitably I find myself swiping the lock screen and mindlessly scrolling through apps. This time, though, … Continue reading Fidget Spinners as Immaterial Culture
Ah, fidget spinners, the ubiquitous and dividing product of our times. I don’t know when I first became aware of their existence, but I am very aware of that existence now. You’ve probably seen them; if not being played with by idle hands then in one of the many articles bemoaning their questionable mental health benefits. Anecdotal proof of their ubiquity comes from the fact … Continue reading An Archaeology of Fidget Spinners
This is the companion blog post to my presentation for the Public Archaeology Twitter Conference, as part of the archaeology and media theme. Abstract Bibliography Screenshots, images and gifs All screenshots, images and gifs were captured/created by the author Video game case study Nintendo EAD. (2002).The Legend of Zelda: The Wind Waker. [Videogame]. Kyoto: Nintendo Articles and books Barrowclough, D.A (2010) Expanding the Horizons of … Continue reading #PATC An Island Archaeology of The Legend of Zelda: The Wind Waker