Archaeogaming

#PATC An Island Archaeology of The Legend of Zelda: The Wind Waker

This is the companion blog post to my presentation for the Public Archaeology Twitter Conference, as part of the archaeology and media theme. Abstract Bibliography Screenshots, images and gifs All screenshots, images and gifs were captured/created by the author Video game case study Nintendo EAD. (2002).The Legend of Zelda: The Wind Waker. [Videogame]. Kyoto: Nintendo… Continue reading #PATC An Island Archaeology of The Legend of Zelda: The Wind Waker

Archaeogaming, Uncategorized

Barriers to entry in archaeogaming

I started to write this piece last August when No Man’s Sky was first released-the only reason I had access to the game was because my partner had happened to buy it and I could borrow his laptop on the weekends. It occurred to me that the cost of videogames is a significant barrier to… Continue reading Barriers to entry in archaeogaming

Archaeology, Politics

The Archaeologist: a ‘citizen of nowhere’

Theresa May, British Prime Minister, AKA Margaret Thatcher 2.0, recently gave a ‘lesson’ on the definition of citizenship at the Tory Party Conference. According to May:   “[I]f you believe you’re a citizen of the world you’re a citizen of nowhere. You don’t understand what the very word ‘citizenship’ means.”   For many of us,… Continue reading The Archaeologist: a ‘citizen of nowhere’

Archaeology, Fieldwork

The embodied experience of the archaeologist

It’s 5:30am. You stumble out of bed, almost trip over your work boots in the dark and stagger to the bathroom. The ‘clean’ t-shirt you slip on was washed by hand and your work trousers have a few mysterious marks on them you hope no one will notice. Before leaving for a day of fieldwork,… Continue reading The embodied experience of the archaeologist

Archaeogaming, Archaeology, Worldbuilding

World-building in archaeology: from the ‘Yard’ or the ‘Heavens’

Henry VIII. Augustus. Napoléon Bonaparte. What do these three individuals have in common? They are synonymous with certain periods of history in Western Europe. They are also all white male rulers. Such historical figures are frequently used as touchstones when attempting to construct an impression of the past, and there are several good reasons for… Continue reading World-building in archaeology: from the ‘Yard’ or the ‘Heavens’

Archaeology, Museums, Review

Sunken Cities: the submerged review

Image: 'Sun through kelp' by Benjamin Hollis (CC BY 2.0) Last Saturday, I was lucky enough to visit the British Museum’s latest blockbuster exhibition: Sunken Cities: Egypt’s Lost Worlds. A tale of two cities, it explores the underwater discovery of Thonis-Heracleion and Canopus, likely to have been founded in the 7th century BC but then… Continue reading Sunken Cities: the submerged review

Archaeology, Worldbuilding

Worldbuilding in archaeology

Image: Maze #3 by Robson# (CC BY 2.0) Whether you’re writing high fantasy or hard science fiction, you’d better be sure you have the kinks of your world ironed out (or alternatively, emphasised to their full lurid potential), otherwise the reader will soon cease to suspend their disbelief. It’s no good having your protagonist discover… Continue reading Worldbuilding in archaeology