2B, or not to be: recording the Reliquary System in NieR: Automata

This is the accompanying blog post for the presentation on NieR: Automata that I did all the way back in September in Session 066 at the EAA conference in Barcelona.  The paper was meant as a kind of thought experiment- is it possible to conduct an archaeological desk-based assessment of a video game? The assessment I ended up doing of NieR was incredibly rudimentrary but … Continue reading 2B, or not to be: recording the Reliquary System in NieR: Automata

Archaeogaming as Queergaming

Screenshot from Anna Anthropy’s Queers In Love At The End of The World Introduction Better late than never, as they say! This is the very long-overdue companion blog post to my presentation ‘Archaeogaming as Queergaming’ which I presented in Session 16 ‘Play, Process, and Procedure: An Experiential Digital Archaeology’ at the Computer Applications and Quantitative Methods in Archaeology Conference (CAA) on March 22nd 2018. This … Continue reading Archaeogaming as Queergaming

Barriers to entry in archaeogaming

I started to write this piece last August when No Man’s Sky was first released-the only reason I had access to the game was because my partner had happened to buy it and I could borrow his laptop on the weekends. It occurred to me that the cost of videogames is a significant barrier to entry in the field of archaeogaming. Then, I chickened out. … Continue reading Barriers to entry in archaeogaming