Archaeogaming, Fieldwork

2B, or not to be: recording the Reliquary System in NieR: Automata

This is the accompanying blog post for the presentation on NieR: Automata that I did all the way back in September in Session 066 at the EAA conference in Barcelona.  The paper was meant as a kind of thought experiment- is it possible to conduct an archaeological desk-based assessment of a video game? The assessment… Continue reading 2B, or not to be: recording the Reliquary System in NieR: Automata

Archaeogaming, Queergaming

Archaeogaming as Queergaming

Screenshot from Anna Anthropy's Queers In Love At The End of The World Introduction Better late than never, as they say! This is the very long-overdue companion blog post to my presentation ‘Archaeogaming as Queergaming’ which I presented in Session 16 ‘Play, Process, and Procedure: An Experiential Digital Archaeology’ at the Computer Applications and Quantitative… Continue reading Archaeogaming as Queergaming

Archaeogaming, Uncategorized

Barriers to entry in archaeogaming

I started to write this piece last August when No Man’s Sky was first released-the only reason I had access to the game was because my partner had happened to buy it and I could borrow his laptop on the weekends. It occurred to me that the cost of videogames is a significant barrier to… Continue reading Barriers to entry in archaeogaming