Twenty Twenty Free Roundup

2023 sure was a year. I wanted to reflect on the projects and events I was involved in this year, to remind myself how hard I worked. Even just writing that sentence feels like showing off, and it is I guess, but it’s also true. And there’s catharsis in rituals.

January

  • As part of the 2023 IGGI Jam, I worked with a team to make a visual novel in 48 hours called Agony Haunt.
  • From January 20th-25th, in collaboration with my supervisor Mike Cook, I conducted a player study on the generative archaeology game Nothing Beside Remains as part of my PhD research. I even wrote a post-mortem blog post about the experience.

February

Image: Cherine Fahd
  • In February I visited Australia for the first time to take part in the inaugural Hunt-Simes Institute in Sexuality Studies summer school at the University of Sydney (via Perth, where I visited an old friend). It was an incredible experience that definitely shouldn’t be summarised in a single bullet point.

March

  • From October 2022-March 2023 I was also doing a part-time placement at the British Library on curating contextual information for interactive narrative apps. There’s a report on the two case studies I looked at, 80 Days and The Cartographer’s Confession.

April

May

June

My Dad listening to my playthrough video of 80 Days
  • In June the British Library’s Digital Storytelling exhibition opened (here’s a lovely review of it in the Guardian by Holly Nielsen). The Library commissioned me to create three playthrough videos for it!

July

August

  • I started some freelance work on a game prototype that I can’t talk about yet, but it’s a really exciting project!
  • I did a talk “What Remains To Be Said” as part of the British Library Interactive Fiction Summer School, on my research and creative practise.
  • I also dressed up as a moogle. That seems important.

September

  • The Agony Haunt team and I once again presented our work, this time at the IGGI conference.
  • I also did a lot of grounded theory analysis on the player study we did earlier in the year-we’re planning to publish the full results in 2024.

October

November

  • I took part in the Corvus Applied History Workshop on Weaponised History, talking about weaponised history in video games, at the University Foundation Brussels.
  • My supervisor and I worked on an academic paper that I can’t talk about yet, but which is probably the work I’m most proud of to date.

December

  • LA! Hollywood! The Game Awards!

The ritual is complete.

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