This is the companion blog post to my presentation for the Public Archaeology Twitter Conference, as part of the archaeology and media theme.
Abstract
Bibliography
Screenshots, images and gifs
All screenshots, images and gifs were captured/created by the author
Video game case study
Nintendo EAD. (2002).The Legend of Zelda: The Wind Waker. [Videogame]. Kyoto: Nintendo
Articles and books
Fassone, R (2017) Every Game is an Island: Endings and Extremities in Video Games. New York: Bloomsbury Academic
Hayward, P (2016) Towards an expanded concept of Island Studies. Shima: The International Journal of Research into Island Cultures, 10 (1), pp.1-7 [online] Available at: <http://shimajournal.org/issues/v10n1/c.-Hayward-Introduction-Shima-v10n1.pdf> [Accessed 26 April 2017].