#PATC An Island Archaeology of The Legend of Zelda: The Wind Waker

This is the companion blog post to my presentation for the Public Archaeology Twitter Conference, as part of the archaeology and media theme.

Abstract

2017-04-26

Bibliography

Screenshots, images and gifs

All screenshots, images and gifs were captured/created by the author

Video game case study

Nintendo EAD. (2002).The Legend of Zelda: The Wind Waker. [Videogame]. Kyoto: Nintendo

Articles and books

Barrowclough, D.A (2010) Expanding the Horizons of Island Archaeology Islandscapes Imaginary and Real, Ely: the case of the Dry Island. Shima: The International Journal of Research into Island Cultures, 4 (1), pp.27-46 [online] Available at: <http://shimajournal.org/issues/v4n1/f.-Barrowclough-Shima-v4n1-27-46.pdf> [Accessed 26 April 2017].
Broodbank, C (2000) An Island Archaeology of the Early Cyclades. Cambridge: Cambridge University Press.
Evans, J.D (1973) Islands as laboratories for the study of cultural process. In C. Renfrew, ed. The Explanation of Cultural Change: models in prehistory, London: Duckworth. pp.517-520.

 

Fassone, R (2017) Every Game is an Island: Endings and Extremities in Video Games. New York: Bloomsbury Academic

Hayward, P (2016) Towards an expanded concept of Island Studies. Shima: The International Journal of Research into Island Cultures, 10 (1), pp.1-7 [online] Available at: <http://shimajournal.org/issues/v10n1/c.-Hayward-Introduction-Shima-v10n1.pdf> [Accessed 26 April 2017].

Nyman, E (2013) The Island as Container: Islands, Archipelagos, and Player Movement in Video Games. Island Studies Journal, 8 (2), pp.269-284 [online] Available at: <http://www.islandstudies.ca/sites/islandstudies.ca/files/ISJ-8-2-2013-Nyman.pdf> [Accessed 26 April 2017].

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