A year is just a number

I’m weirdly superstitious about New Year’s Eve. I have this notion that whatever I’m doing on that evening will affect the rest of the year. Right now, I’m painting rocks for a LARP I’m running in 2026. It’s about being a video game archaeologist. I’m not sure what that signifies for the year ahead, but I’m willing to find out.

In any case, as is my tradition, here’s a roundup of what I did this year:

January

  • I went to The Smoke again and wrote about it!
  • I wrote this blog post about video game writing which I’m particularly proud of. This was the year I got back into blogging and really enjoyed it.

February

HISS 2025, photographed by Cherine Fahd

March

April

May

  • I went to Sweden for a meeting of the Computational Techniques for Tabletop Games Heritage COST Action.

June

  • There’s always one month of the year that I have no memory of, and for 2025 it’s June.

July

August

  • This was my “Hot LARP Summer” in which I did The Children of the House LARP (based on the book Piranesi) and another run of 97 Poets of Revachol (in which I played a giant rat) back to back. I was so exhausted afterwards that I couldn’t move.
  • I submitted the short game Unfathomable to the LITHOBREAKERS game jam.

September

October

November

December

  • I made a fake game manual for the Game Manual Jam.
  • I gave a talk at TAG called “Continue without saving? Video game archaeology as a hauntological practice.”
  • I got interviewed for Killscreen about my research! 

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